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Author Topic: March 10 '08 Update List!  (Read 5992 times)
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Legacy Leaders
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Convicted Taru Licker

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« on: March 10, 2008, 11:29:14 AM »


With FFXI down for a few hours....it's good to see what's coming.


Whatcha all think?


I'm level one on EVERYTHING!
=^.^=   Can only go up from here!
« Reply #1 on: March 10, 2008, 11:38:09 AM »

RDM got boned again
« Reply #2 on: March 10, 2008, 12:09:21 PM »

Ok my real impressions:

New areas : woot

New quests : woot

DNC and SCH AF: woot

Limit break : woot for then

Campaing changes: some are woot and some we wil have to see(altho the enmity is definitly a woot)

Chocobo circuit: what the hell is that  Huh

Fellow NPC : I dont use fellow NPC but woot for those who does

The WG mob fight lost it's mojo a while back

JSE for SCH and DNC (prolly using existing JSE's) : woot

Level restriction for mining and quest : shuck it up RTM's

New Store NPC : mehhh they could have add more gear you could store, JSE would be nice

NM on WotG areas : have to see, but mostly woot

Limit on the attack bonus speed : I'm sure there is ppl on the floor crying right now Tongue

That "dont move" when curing is being cast : about time they "fix" it

Resist WS : woot if they decrese the chances, buuu if they increased

The status from weapon-enhancing spell based on the caster (ok the SCH) : woot

Resist absorb : i guess is woot

New spells : have to see what the hell retrace will do; Absorb-Acc are making DRK jumping right now.

New abilities : i see most of then as woot, altho i would love to see new things for RDM. I liked the DRG one, now there is a reason to do Spirit link again, and not just dismiss and call wyvern.

The SCH icon and the ability to acess WHM and BLM spell look nice. Enfeebling on light arts should have being done at the start.

New equips : woot

Emperor band : I rather stay with empress

Icon changes on itens : they may help a bit (specially BST)

The save char status and macros on server : ok is a woot after all, but they could have done something that i wouldnt have to call my mom to press all those button at the same time.

Ok now THIS intriges me.

Modus Veritas

It's a Job ability, but is not listed anywhere. Look like a SCH JA tho.

Color on windowed mode : i'll have to wait and see so i can belive it

Now for fun:

Know issues

Why the hell they didnt fixed it before the update??

Lazy programers  Grin
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« Reply #3 on: March 10, 2008, 12:31:03 PM »

For people that the SE site might be blocked for...

Mar. 11, 2008 (JST) Update Details?
*Japan Standard Time

New areas have been added to past Vana'diel.

New quests are available for areas added in the Wings of the Goddess expansion pack.

The following new quests have been added for dancer and scholar jobs:
- Artifacts
Players can obtain job-specific attire (artifacts) as rewards for the completion of these quests.
- Limit Break (level 70 to 71)
The character's level cap will be increased to 75 upon successful completion.
*All artifact quests for a particular job must be completed before the limit break quest becomes available.

The following changes have been made to Campaign Ops:
-The following siege weapons have been added to Campaign battles:
Siege Turret/Belfry/Mantelet
-System messages reporting the progress of battle in Campaign areas have been added.
-A chat filter has been implemented for Campaign system messages.
-Beastman Dominions are now accessible as Campaign battlefields.
-The strength of NPCs, troops, and monsters appearing in Campaign battles has been adjusted.
-New freelance characters have been added.
-New abilities have been added to freelance characters and unit leaders.
-Information such as military unit status can now be obtained by speaking with certain NPCs.
-The calculation of enmity for NPCs and monsters in Campaign battles is now the same as for player characters.
-The number of temporary items obtainable from Campaign Arbiters has been increased.
-New information can now be obtained from Campaign Ops officer NPCs.
-For Campaign Mission, "Stock and Awe II" the supply list has been amended, and difficulty level lowered. The supply list will remain unchanged for characters that have already undertaken the mission prior to this version update.

NPC spectators have been added to Chocobo Circuit.
These new NPCs can be observed purchasing chocobet tickets and rooting for their favorites.

The following changes have been made to fellows:
-HP and MP recovery for fellows will now take less time when the /heal command is used.
-Magic and other abilities you use on party members will now also benefit the fellow you summoned.
-Fellows' equipment requirements have been changed.
-Fellows can now use a greater variety of equipment.
-The magic recast time for fellows has been decreased.
-Conditions for the usage of recovery magic for stalwart shield and soothing healer type fellows have been changed.
-Fellows will no longer use the white magic spell "silence" on monsters in the crab and beetle families.
-Certain fellow abilities have been strengthened.
-Fellows no longer use the following weapon skills:
Spinning Attack/Cyclone/Circle Blade/Shockwave/Spinning Scythe/Earth Crusher

It is now possible to summon the following monster families captured with fiendtrappers:

"Brygid the Stylist Returns" quest is now available for dancers and scholars.

Characters below level 20 are no longer able to mine for items in the following areas:
Newton Movalpolos/Mount Zhayolm/Halvung/Gusgen Mines/Ifrit's Cauldron

Changes have been implemented for a number of quests.
-Level requirements have been added to the following quests. The required level varies depending on quest.
Gifts of the Griffon/Claws of the Griffon/The Firebloom Tree/Test My Mettle
- Players must now wait one Earth day as well as change areas before retrying the "The Firebloom Tree" and "Test My Mettle" quests.

New armor set storing NPCs have been added to the following areas:
Southern San d'Oria S / Bastok Markets S / Windurst Waters S

New Notorious Monsters have been added to the Wings of the Goddess areas.

The location of certain monsters has been changed in the following areas:
East Ronfaure S/Jugner Forest S/North Gustaberg S/Grauberg S/Fort Karugo-Narugo S/Meriphataud Mountains S

The names of the following monsters have been changed:
Vunkerl Inlet S
Gigas's Smilodon???Gigas's Tiger

Pashhow Marshlands S
Diamond Quadav???Vajra Quadav

A maximum limit has been placed on the total amount of bonus attack speed that can be gained from a combination of spells, abilities, and items.

The duration of immobility experienced by recipients of healing magic has been significantly reduced.
Previously, a player receiving a “Cure” spell from another character immediately after selecting the attack command would be frozen in place until the effect of the healing spell was complete.

The chance to resist damage from skill chains has been adjusted.

When receiving weapon-enhancing spell effects from other party members, the additional damage caused will depend on the caster’s enhancing magic skill. Magic accuracy for these spells has also been adjusted.

The process for calculating “Absorb” spell resists has been adjusted.>

"Absorb" spells that previously did not take effect when resisted will now take effect in the case of partial resists below a certain percentage. However, partially resisted spells will have their durations reduced.
“Absorb” spells will still fail to take effect in the case of a complete resist.

The following spells have been introduced:
Recall-Jugner (WHM Lv.53)
Recall-Pashh (WHM Lv.53)
Recall-Meriph (WHM Lv.53)
Retrace (BLM Lv.55)
Absorb-ACC (DRK Lv.61)
Klimaform (SCH Lv.46)
Monomi: Ichi (NIN Lv.25) *Uses the ninja tool, "sanjaku-tenugui."

The duration of the following abilities has been adjusted to 2 hours:
Light Arts
Dark Arts
Finishing Move

The new warrior job ability “Retaliation” has been introduced:
Allows you to counterattack but reduces movement speed.

The new thief job ability “Collaborator” has been introduced:
Steals 25% of the target party member's enmity and redirects it to the thief.
*This ability shares a recast time with “Accomplice,” a thief ability introduced in the previous version update.

The following changes have been made to the beastmaster job:
- The recast time for the job ability “Reward” has been reduced from 3 minutes to 1 minute 30 seconds.
*In accordance with this change, the Group 1 merit point ability “Reward Recast” has been reduced from 6 seconds to 3 seconds.
- New pet foods have been introduced:
Pet Roborant
Pet Poultice

The new samurai job ability “Sekkanoki” has been introduced:
Limits TP cost of next weapon skill to 100.

A wyvern’s attributes will now increase in correspondence to the amount of experience gained from the moment the wyvern is summoned.
*This increase will not be affected by experience gained from Campaign, Besieged, or items.
**A wyvern’s attributes will be reset to their original values when the wyvern is KO’d, dismissed, or changes areas.

The new summoner job ability “Elemental Siphon” has been introduced:
Elemental Siphon
Drains MP from your summoned spirit.
*Only effective on spirits summoned by the summoner.

Several new blue magic spells have been introduced. These new spells have also been added to the auto-translate feature.

The following changes have been made to the corsair job:
- The recast for the job ability “Quick Draw” has been changed to a “charge” system.
Each use of the “Quick Draw” ability consumes one charge, with charges being regained over time.
When using the “/recast” text command, it is necessary to nominate a specific shot, such as “/recast Fire Shot”. This command will display the amount of time remaining until a new charge will be generated, as well as the current number of charges available.

- New “Phantom Rolls” have been introduced:
Dancer’s Roll (COR Lv.61)
Scholar’s Roll (COR Lv.64)

Several new automaton weapon skills have been introduced.

The following changes have been made to the dancer job:
- The recast time for all Waltzes will now be reduced to 6 seconds while under the effect of the job ability “Trance.”
- The effect of attributes on Waltzes will now be calculated differently depending on whether dancer is set as the main job or as the support job.
- An accuracy bonus will now be applied to “Steps” when dancer is set as the main job.
- The durations of the job abilities “Haste Samba,” “Aspir Samba II,” and “Drain Samba III” have been increased.

The following changes have been made to the scholar job:
- The maximum number of charges for the job ability “Stratagems” has been adjusted.
Lv. 10: 1 charge
Lv. 30: 2 charges
Lv. 50: 3 charges
Lv. 70: 4 charges

- The time required to regain one charge now varies depending on the maximum number of possible charges.
Maximum charges: 1 ? Time to regain 1 charge: 4 minutes
Maximum charges: 2 ? Time to regain 1 charge: 2 minutes
Maximum charges: 3 ? Time to regain 1 charge: 1 minute 20 seconds
Maximum charges: 4 ? Time to regain 1 charge: 1 minute

- The following scholar job abilities have been introduced:
Sublimation (Lv.35)
Stores MP while reducing HP. The effect ends once the MP limit is reached, HP is too low, or you are attacked. Stored MP is gained when the ability is reactivated.
*Your character’s HP will slowly decrease while storing MP and you will be unable to enter healing mode or log out while this ability is in effect.

Addendum: White (Lv.10)
Allows access to additional White Magic spells while using Light Arts.

Addendum: Black (Lv.30)
Allows access to additional Black Magic spells while using Dark Arts.

- Scholars will now be able to cast additional white and black magic spells while using the new job abilities “Addendum: White” and “Addendum: Black”.
These additional spells will be added to a scholar’s magic lists after being acquired, but will only be selectable when under the effect of “Addendum: White” or “Addendum: Black”.

- Scholars have gained the job trait “Conserve MP.”

- Spells cast during the effect of the job abilities “Accession” or “Manifestation” will now only cost double the MP instead of triple.

- The casting time, recast time, and duration of the following spells have been adjusted:

- “Light Arts” will now also increase the enfeebling magic skill.

- Scholar job abilities now have unique status icons.

An issue wherein summoned spirits had incorrect attributes has been addressed.

An issue wherein the effect of a successful use of the “Provoke” ability during a Conflict match was not being properly displayed has been addressed.

New pieces of equipment have been added.

New synthesis recipes have been added.

A toolbag for carrying large quantities of sanjaku-tenugui has been added.

The "Emperor Band" has been added to the list of enchanted items that offer a bonus to experience points or limit points.
Along with existing items "Empress Band" and "Chariot Band," the "Emperor Band" can be obtained by trading your individual conquest points. However, only one of the above three can be in your possession at any given time.

Help information has been changed for the following items:
I.R. Chainmail/I.R. Mufflers/I.R. Sollerets/I.R. Helm/I.R. Breeches/Raikiri.
*No changes have been made to item properties.

The following special items and furnishings can now be stored by speaking to specific NPCs:
Snowman Knight/Snowman Miner/Snowman Mage/Bonbori/Festival Doll/Dream Boots/Dream Boots +1/Dancer Attire/Scholar Attire

The fee structure for obtaining and altering mannequins has been reduced as follows:
-Price for your second mannequin and onwards: from 250,000 gil to 100,000 gil.
-Cost to change your mannequin to that of another race: from 10,000 gil to 2,000 gil.
-Cost to change your mannequin's pose: from 1,000 gil to 200 gil.

The following Culinarians' Guild-designated quest item has been changed:
Snoll Gelato > Irmik Helvasi/Balik Sis

The icon graphics for the following items have been changed:
Star Orb/Clotho Orb/Comet Orb/Lachesis Orb/Atropos Orb/Stone Arrowhd./Cactus Stems/Tree Cuttings/Tree Sapling/Cloudy Orb/Sky Orb/Themis Orb/Konron Hassen/Kongou Inaho/Meifu Goma/Airborne/Spirit Masque/Papillion/Sandfish/San d'Orian Tea/Royal Tea/Datechochin/Angelwing/M&P Dumpling/Carrot Broth/F. Carrot Broth/Bug Broth/Qdv. Bug Broth/Herbal Broth/S. Herbal Broth/Carrion Broth/C. Carrion Broth/Humus/Rich Humus/Meat Broth/W. Meat Broth/Tree Sap/Scarlet Sap/Brain Broth/Cng. Brain Broth/Fish Broth/Fish Oil Broth/L. Carrot Broth/F. Blood Broth/Seedbed Soil/Alchemist Water/Mlw. Bird Broth/Sun Water/Grass. Broth/N. Grass. Broth/Mole Broth/L. Mole Broth/Blood Broth/C. Blood Broth/Antica Broth/F. Antica Broth/Antique Bullet/Balm Sachet/Mille. Sachet/Olibanum Sachet/Attar Sachet/Sweet Sachet/Civet Sachet/Musk Sachet

The new items Sol Cap and Lunar Cap, will now be offered as special gift items in the Adventurer Recruitment Program.
* Details regarding the terms and conditions to obtain special gift items can be found at the "Adventurer Recruitment Program" page.
Related Information>>


Magic effect explanations have been added to item help information for magic scrolls.

The conditions for battle music playback have been changed.
Battle music will now play when you either execute the attack command, or are within the vicinity of a party member currently engaged with an enemy. With this change, even those who play with long-range attack characters such as mages will be able to enjoy battle music in a similar fashion to close-combat characters.
Please note that there are scenarios to which this change does not apply (for example, monsters that anyone can attack).

The following data can now be backed up on PlayOnline's servers.
-"Config" settings inside the main menu (excluding platform-specific settings such as "key assign", and language-specific items).
-[Current tell target] history for "chat" inside the active command window.
-Macro and book data.
-Map marker data.
-Item display sorting data for the "bid" option in the auction menu.

[Storage Location]
It is now possible to store configuration data on PlayOnline's servers, in addition to your game machine's own hard disk drive. Up to four slots are available on your hard disk for this purpose, while one slot is available on the server. One slot stores one character's worth of configuration data. Selecting a used slot will overwrite existing data.

[Saving Configuration]
Bring up the configuration file save screen by pressing the following buttons/keys at the character selection screen, and choose the slot in which you wish to save.

"PlayStation 2": L1 button + L3 button
Xbox 360: LB + left stick button
Keyboard: [Shift] + [Alt] + [Ctrl] +

[Loading Configuration]
Bring up the configuration file load screen by pressing the following buttons/keys at the character selection screen, and choose the slot from which you wish to load.

"PlayStation 2": R1 button + R3 button
Xbox 360: RB + right stick button
Keyboard: [Shift] + [Alt] + [Ctrl] + [R]

[Deleting Configuration]
Bring up the configuration file deletion screen by pressing the following buttons/keys at the character selection screen. Confirm deletion to restore default settings for the currently selected character.

"PlayStation 2": R1 button + L2 button + R3 button + L3 button
Xbox 360: R2 + L2 + right stick button + left stick button
Keyboard: [Shift] + [Alt] + [Ctrl] + [D]

The maximum number of screenshots that can be stored has been increased from 99 to 200.

A new text color has been introduced for the name of monsters currently engaged with alliance members.

A new text color has been introduced for the name of monsters that anyone can attack.

The following new emote commands have been added:

The following new terms have been added to the auto-translate dictionary.
Category    Term
Spells    Recall-Jugner
Spells    Recall-Pashh
Spells    Recall-Meriph
Spells    Retrace
Spells    Klimaform
Spells    Absorb-ACC
Job Abilities    Modus Veritas
Job Abilities    Elemental Siphon
Job Abilities    Dancer's Roll
Job Abilities    Scholar's Roll
Job Abilities    Sublimation
Job Abilities    Addendum: White
Job Abilities    Addendum: Black
Job Abilities    Sekkanoki
Job Abilities    Retaliation
Job Abilities    Collaborator
Ninjutsu    Monomi
Place Names 2    La Vaule S
Place Names 2    Beadeaux S
Place Names 2    Castle Oztroja S
Game Terms 2    Deep Cover
Game Terms 2    Search and Seizure
Game Terms 2    Bridge Too Far
Game Terms 2    Steel Resolve
[Windows Version]

The color of the game screen when played in windowed mode has been adjusted.
[Known Issues]

There is currently an issue wherein the “Regen” effect and the corresponding help text is missing from the Sol Cap.

The help text for several magic scrolls is missing the level restriction for scholars. The correct level restrictions are as follows:

Reraise WHM Lv.33
SCH Lv.40 (Addendum: White)
Teaches the white magic Reraise.
Grants you the effect of Raise when you are KO'd.

Reraise II WHM Lv.60
SCH Lv.75 (Addendum: White)
Teaches the white magic Reraise.
Grants you the effect of Raise II when you are KO'd.

Sleep II BLM Lv.41 / RDM Lv.46 / DRK Lv.56
SCH Lv.65 (Addendum: Black)
Teaches the black magic Sleep II.
Puts an enemy to sleep.

The scholar level restriction for the following magic scroll is currently written as level 75. The correct level restriction is level 70.

Raise II WHM Lv.56
SCH Lv.70 (Addendum: White)
Teaches the white magic Raise II.
Revives target from KO.

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« Reply #4 on: March 10, 2008, 12:58:30 PM »

Hard to say for certain about the update in general without seeing how a few things actually work, and of course what new items might be in place.
Jobs that didn't get a direct boost might have some nice items, that sort of thing.

Personally though, just based on this...

SCH and DNC updates, whoop dee doo. Perhaps makes SCH something I'd consider playing again, perhaps not. Either way, my view is that I would prefer more effort towards older jobs and not just a primary focus on the new (particularly SCH). SCH needs work, sure, great. You know what? Most mages haven't seen anything special in years. SCH is basically taking all sorts of stuff that could well have been distributed between those jobs to spice them up, and instead making a new job that gets everything. Poor design, IMO.

Campaign...I don't care. Unless there's a point to doing it, other than subpar XP and ability to sell AN gear.

New areas, nice, but unless they're viable XP/merit areas, who cares?

Fellows, I don't care. It's a timesink, and one that can result in intruding on other people's XP. Sidenote, JP's leveling these stupid things MPKed my BST back in the day.

Pankration n' Chocobo Racing, nobody cares.

Anti-RMT is fine.

Haste cap...will depend on what it's set at. If it's beyond what most people ever hit anyway, then meh. If it's at a reasonably low limit, then it'll really suck. Could potentially hurt our ability to do DL.
'course, it could be something that indirectly buffs NIN, /NIN, MNK and PUP too. Traits aren't mentioned (Dual Wield, Martial Arts), and those can be very significant.

Spell Lock change is good, we needed that.

SC resistance is too little too late. That's not the whole issue with SCs. Sounds like a stupid "solution" to BLM invites.

Enspell change makes sense for SCH, maybe could help RDM, if they were meleeing VT-IT mobs in the first place.

ABS spells, fine.

New spells...weak. Nice looking, but really, weak. Where are things that are truly new?

JAs...SAM did not need one. WAR, eh, good for them, they're in the same boat as RDM, MNK, etc. SMN could be interesting, but won't fix the fundamental issues with the job. Wyvern change is interesting, wonder why not the same with BST jugs? BST changes will be annoying if pet food still only stacks to 12. Nice to have the option, but still.
New pet foods need to be buffs.

Sublimation might be good, like MP meditate. Or it could be poison for auto-refresh...

COR change sounds like it's trying to let that job Sleep/Dispel things more rapidly if needed. Given that, where are the BRD buffs? Outside of Elegy and lower general recasts, Finale and Lullaby are big things that BRD has over COR.

SCH is getting a LOT. The real extent will be seen with dat scans or a perusal of the AH for what white/black magic they gained.

Emperor Band is...rather nice...unless you can only recharge it once a week. The three charge limit means 2x charge days possible often.

Sorta in the middle so far. There's enough to make things interesting, but so much of this update has to do with SCH, which was the next-least played job above only PUP...

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« Reply #5 on: March 10, 2008, 01:45:51 PM »

Oh, as pointed out on other boards...

Unless SE is updating icons for the unreleased jug pets just for shits n' giggles, it would seem that the slime/bird/leech/couerl jugs might be seeing the light of day.

« Reply #6 on: March 10, 2008, 02:33:04 PM »

Ok this update will be a long ass shit long.

SE didnt released it to download yet. Usually when the release the download early we can download without many congestion, but this gonna be one of those updates you get more POL errors then a % of the download.

Get rdy for endless retries.
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« Reply #7 on: March 10, 2008, 05:31:33 PM »

Booo, I was hoping to see the brd ability to cast songs on a single target.

As an up and coming cor, i'm interested in seeing what the sch and dnc rolls will do. Also, i'm excited over QD charges even if it does mean more sleep and dispel, it'll also mean shots for para as well as slow on the same mob.

I have skeptisism on “Elemental Siphon” however, the mp gained better be worth the mp cost of casting the spirit itself. I'd like to see it in practice before I start jumping for joy.

Does anyone ever do campain ops? Campaing battle is nice to solo exp while lfg and you can rank up from that alone.

Fellows, pankipokémon, chocobo curcuit... who cares?

I'd really like to see some merit camps open up for infinate xp chains in new areas.

« Reply #8 on: March 10, 2008, 05:34:41 PM »

I leveled my DRG 10-12 only with campain ops lol
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« Reply #9 on: March 10, 2008, 06:25:06 PM »

Copied from BG thread

Weapons and Armor only, that's all my scripts are set up to parse:

Edit: Added Weapon and Armor types.

{Rare}{EX} Dancer's casaque
DEF:38 STR+2 DEX+2 HP+20 Enmity-2 0 Only "Waltz" potency +10%
Lv.60 DNC

{Rare}{EX} Dancer's casaque
DEF:38 STR+2 DEX+2 HP+20 Enmity-2 0 Only "Waltz" potency +10%
Lv.60 DNC

{Rare}{EX} Scholar's gown
DEF:38 MND+1 INT+1 MP+13 Enhances "Dark Arts" effect
Lv.58 SCH

{Rare}{EX} Dancer's bangles
DEF:15 DEX+2 AGI+2 HP+12 0 Only Increases "Step" accuracy
Lv.52 DNC

{Rare}{EX} Dancer's bangles
DEF:15 DEX+2 AGI+2 HP+12 0 Only Increases "Step" accuracy
Lv.52 DNC

{Rare}{EX} Scholar's bracers
DEF:13 MND+3 MP+15 Enmity-2 Spell interruption rate down 20%
Lv.52 SCH

{Rare}{EX} Dancer's tights
DEF:28 CHR+3 Accuracy+3 HP+10 Enmity-1 0 Only
Lv.58 DNC

{Rare}{EX} Dancer's tights
DEF:28 CHR+3 Accuracy+3 HP+10 Enmity-1 0 Only
Lv.58 DNC

{Rare}{EX} Dancer's toe shoes
DEF:14 Attack+5 HP+7 Evasion+5 0 Only Increases "Jig" duration
Lv.56 DNC

{Rare}{EX} Dancer's toe shoes
DEF:14 Attack+5 HP+7 Evasion+5 0 Only Increases "Jig" duration
Lv.56 DNC

{Rare}{EX} Scholar's loafers
DEF:10 MP+15 Enmity-2 Grimoire: Reduces spellcasting time
Lv.54 SCH

{Rare}{EX} Dancer's tiara
DEF:18 CHR+4 HP+10 Enmity-2 0 Only Increases "Samba" duration
Lv.54 DNC

{Rare}{EX} Dancer's tiara
DEF:18 CHR+4 HP+10 Enmity-2 0 Only Increases "Samba" duration
Lv.54 DNC

{Rare}{EX} Scholar's mortarboard
DEF:15 INT+4 MP+15 Enhances "Sublimation" effect
Lv.60 SCH

{Rare}{EX} Scholar's pants
DEF:27 MP+20 Enmity-1 Enhances "Light Arts" effect
Lv.56 SCH

{Rare}{EX} Iron Ram dastanas
DEF:22 HP+20 Enmity+4 "Magic Def. Bonus"+2 Set: Increases all elemental resistances

{Rare}{EX} Fourth Division hentzes
DEF:14 STR+3 Evasion+4 "Subtle Blow"+2 Set: Increases Attack

{Rare}{EX} Cobra Unit mittens
DEF:13 Accuracy+4 Enmity-3 "Store TP"+3 Set: Enhances "Counter" effect

{Rare}{EX} Cobra Unit gloves
DEF:12 HP+18 MP+18 "Magic Atk. Bonus"+2 "Conserve MP"+3 Set: Increases Magic Accuracy

{Rare}{EX} Vicious mufflers
DEF:18 "Magic Atk. Bonus"+5 Enhances effect of "Absorb" spells

{Rare} Patrician's cuffs
DEF:16 Evasion skill+6 Elemental Magic skill+6 Healing Magic skill+6

{Rare} Mahant sandals
DEF:9 "Magic Atk. Bonus"+2 "Magic Def. Bonus"+2 Slow+5% Decreases movement speed

{Rare} Marabout sandals
DEF:12 {Fire}+10 On Firesdays: MP+15 "Magic Atk. Bonus"+4

{Rare}{EX} Emperor band
Experience point bonus: +50% Maximum duration: 210 min. Maximum bonus: 2000
Lv.1 All Jobs
<Charges: 3 / Equip delay 15s / Reuse Timer 16h>

{Rare} Ecphoria ring
Accuracy+4 "Store TP"+1 Enchantment: Cure Amnesia
Lv.49 All Jobs
<Charges: 100 / Equip delay 30s / Reuse Timer 5m>

{Rare} Moliones's ring
STR+4 Set: Increases Accuracy Enhances "Souleater" effect
Lv.70 All Jobs

{Rare}{EX} Sothic rope
DEF:5 MND+4 INT+4 Full Moon: MP+20 INT+6 MND+6

{Rare}{EX} Sol cap
DEF:3 HP and MP recovered while healing +1
Lv.10 All Jobs

{Rare}{EX} Lunar cap
DEF:3 HP and MP recovered while healing +1 Enchantment: Adds "Regen" effect (Activated if party member has Sol Cap equipped)
Lv.10 All Jobs
<Charges: 1 / Equip delay 15s / Reuse Timer 1h>

{Rare}{EX} Iron Ram sallet
DEF:29 HP+20 Enmity+5 "Magic Def. Bonus"+3 Set: Increases all elemental resistances

{Rare}{EX} Fourth Division haube
DEF:23 STR+3 Evasion+5 "Subtle Blow"+4 Set: Increases Attack

{Rare}{EX} Cobra Unit cap
DEF:22 Accuracy+4 Enmity-4 "Store TP"+2 Set: Enhances "Counter" effect

{Rare}{EX} Cobra Unit cloche
DEF:12 HP+15 MP+15 "Magic Atk. Bonus"+1 "Conserve MP"+2 Set: Increases Magic Accuracy

{Rare} Saurian helm
DEF:26 {Wind}+10 HP+50 Increases breath damage Wyvern: Increases breath damage

{Rare} Pallas's shield
DEF:20 Enhances "Reward" effect Pet: DEF+10
Lv.72 BST

{Rare} Thunderer's mantle
DEF:7 HP-1% Ranged Accuracy+4 Evasion+4 Lightning damage: TP+10

{Rare}{EX} Poison taster's cape
DEF:7 MP+20 Poison: Adds "Refresh" effect

{Rare} Naraenten bead necklace
Attack+5 Ranged Attack+5
Lv.71 All Jobs

{Rare} Sangoma lappa
DEF:35 INT+6 MP+12 Evasion+3

{Rare} Kensei sitabaki
DEF:29 DEX+5 VIT+5

Cermet kilij
Delay:236 DMG:30 MP+14
Lv.56 BLU

Cermet kilij +1
Delay:229 DMG:31 MP+16
Lv.56 BLU

{Rare}{EX} Ibushi shinai
Delay:228 DMG:1 Enchantment: Absorbs malice
Lv.1 All Jobs
<Charges: 1 / Equip delay 10s / Reuse Timer 15s>

{Rare}{EX} Ibushi shinai +1
Delay:222 DMG:2 Fellow: HP+10 MP+10
Lv.1 All Jobs

{Rare} Anthos xiphos
DMG17 Delay:228 STR+1 Additional effect: Water damage

{Rare} Viperine pick
Delay:312 DMG:42 HP+16 Enhances "Resist Sleep" effect Additional effect: Poison

Delay:492 DMG:94 DEX+2 VIT+2 HP+10 Enhances "Resist Virus" effect Additional effect: Impairs evasion
Lv.75 DRG

Thalassocrat +1
Delay:478 DMG:95 DEX+3 VIT+3 HP+12 Enhances "Resist Virus" effect Additional effect: Impairs evasion
Lv.75 DRG

{Rare} Kogitsunemaru
Delay:227 DMG:34 Additional effect vs. vermin: HP Drain
Lv.62 NIN

{Rare} Amakura
Great Katana
Delay:450 DMG:71 Latent effect: "Store TP"+10
Lv.57 SAM

Wootz amood
Great Axe
Delay:504 DMG:90 Enhances "Resist Virus" effect Latent effect: DMG:57 Occasionally attacks twice
Lv.75 WAR

Wootz amood +1
Great Axe
Delay:489 DMG:91 Enhances "Resist Virus" effect Latent effect: DMG:58 Occasionally attacks twice
Lv.75 WAR

{Rare}{EX} Elder staff
Delay:402 DMG:55
Lv.75 SCH

Gnole sainti
Delay:+51 DMG:+11 Full Moon: STR+2 DEX+2

Gnole sainti +1
Delay:+49 DMG:+12 Full Moon: STR+3 DEX+3

{Rare}{EX} Trainee hammer
Delay:324 DMG:1 Latent effect: Smithing skill +1
Lv.1 All Jobs

{Rare} Deae Gratia
Delay:300 DMG:35 Accuracy+9 Attack+9 MP+30 "Counter"+1 Additional effect: HP drain

{Rare} Moliones's sickle
Delay:501 DMG:95 STR+3 Set: Increases Accuracy Enhances "Souleater" effect
Lv.70 DRK

{Rare}{EX} Main gauche
Delay:205 DMG:27
Lv.75 DNC

Darksteel jambiya
Delay:201 DMG:20 Accuracy+1

Darksteel jambiya +1
Delay:194 DMG:21 Accuracy+2

Thug's jambiya
Delay:201 DMG:13 DEX+1

Thug's jambiya +1
Delay:194 DMG:14 DEX+2

Great Sword
Delay:489 DMG:84 DEX+2 VIT+2 HP+10 Additional effect: Fire damage

Bahadur +1
Great Sword
Delay:474 DMG:85 DEX+3 VIT+3 HP+12 Additional effect: Fire damage

{Rare}{EX} War hoop
Throwing - Returns
Delay:286 DMG:21 CHR+3
Lv.40 DNC

{Rare}{EX} Fiendtrapper
A portable device capable of creating fiend plates via the complex "feral drain" process. A blank fiend plate must be set before use.
Lv.1 All Jobs
<Charges: 12 / Equip delay 10s / Reuse Timer 30s>

{EX} Blank fiend plate
A glass plate used in conjunction with a fiendtrapper to collect data on monsters and other wildlife.
Lv.1 All Jobs

Silver cassandra
Delay:480 DMG:33 Ranged Accuracy+6
Lv.71 COR

Great cassandra
Delay:466 DMG:34 Ranged Accuracy+8
Lv.71 COR

{Rare} Grand crossbow
Delay:288 DMG:38 Ranged Accuracy+10

Pet roborant
A tonic created by the legendary beastmaster Moui. Made with ingredients to boost the weary beast.
Lv.1 All Jobs

Pet poultice
A poultice created by the legendary beastmaster Moui. Made with ingredients to soothe the aching beast.
Lv.1 All Jobs

« Reply #10 on: March 10, 2008, 06:45:26 PM »


People Updating the wiki.

Nice warp to the past spell
« Reply #11 on: March 10, 2008, 07:29:53 PM »

3hrs and 44% download  Cry
« Reply #12 on: March 10, 2008, 07:47:00 PM »

Ok, I don't usually post but this is a pretty sweet update so I will give you my opinion.
But first of all how did friday's run go, nothing has been posted yet?


New areas, Always good
New quests, well that alway happens.
AF armor for the new jobs is awesome, very happy with both.
I am planning on maining scholar as my second job so this update was very important to me.
Lv 70 cap mission for new jobs, that helps new players so I have no problem with it
I don't do campeign Ops but alot of ppl do so thats cool
However, I do participate in Campiegn battles, Beastman strongholds to fight in will be awesome, and the mobs will be cool.
Chocobo Racing, good for JP characters thats a big deal overthere, I don't participate in that I'm not rich.
Fellows update, awesome now ppl won't get killed by there fellows aoe WS, and I use fellow to solo puppetmaster, my pup is lv 41
Pak-whatever update- thats cool, once again not my seen but alot of JP love it
Mining-nerf- screw the RMT's
"Brygid the Stylist Returns" cool, normal yield good equipment
New NM, Mobs great for HNM crowd, and means uber equipment
Limit on speed bonus, screws ppl kiting nms it had to happen.
They fixed scholar enspell, I don't sub rdm but hey I may feel the need someday
New spells, awesome easier go to the past between blm and whm teleports and warp III we got it covered now.
Absorb spells, were changed that could be good or bad
I wanted one or two updates to scholar.
option one, fix stratgems recast time and light and dark arts
option two, give tier 4 nukes and Cure V
They gave option one, with alittle of option two with Sleep 2, Reraise 2 Raise and stuff
War gets a new TANK ability
absorb acc... drk needed more acc?
nin gets sneak, finally I dont have to sneak everyone as smn and whm anymore
Klimaform... I don't know want it does
thf get new enmity trick, cool
I don't level bst
new tp ability for sam, cool
can't comment on drg either
Elemental Siphon, this I can comment on, I am wary or this ability I think elemental will still suck, but a new ability is a new ability.
New blue magic sweet
Cor got a boost again...
but the way their are more puppetmasters than cor. Cor is the rarest job in FFXI
I can comment on the dnc recast thing I have never played dancer
Scholar charges AWESOME
sublimation- AWESOME
I don't understand the idea or advanced light and dark arts I guess I will have to see
Conserve MP YAY
Manifestation tripling the cost or spells was WAY too high, good for SE
They fixed weather spells
fixed enfeebliing light arts problem
New exp band sweet
skipping item section nothing their really important
Battle music fixed FINALLY!
everyone can /dance now
the system stuff don't concern me

Anyways, they fixed Scholar I could actually join the nuking group in dynamis now, before I probably couldn't sleep stuff so I am VERY happy with the scholar update
Can't wait for new equipment and stuff.

Thanks for reading see everyone friday.
Sin Hunter
Impossible to Gauge!
Posts: 922

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« Reply #13 on: March 10, 2008, 09:33:06 PM »

Haste cap, according to http://www.bluegartrls.com/forum/viewtopic.php?f=2&t=30973 is 80%...which effectively is a nerf of a handful of DRK zerg setups, Rune Chopper at the very least...which while we don't completely depend on it for DL, will certainly be a loss of damage output.

« Reply #14 on: March 10, 2008, 09:35:33 PM »

You guys playing already or still downloading?

My download is at 75% and time remaining is 1:37 hrs
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